Indian Gaming Industry

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India is on the road to becoming a gaming superpower. There are over 400 gaming organisations in India, which is the home to around 420 million online gamers. The gaming industry at present registers a growth rate of 38%. By the year 2025, the gaming industry in India is anticipated to reach $3.9 billion in value. Within the year 2023, the gamers are expected to be more than 450 million in numbers. India is second only to China in terms of the number of online gamers. The lockdown due to Covid-19 pandemic further witnessed an increase in the number of online gamers and online gaming in India, with games installed at 7.3 billion in the year 2020, which was the highest in the world.

Advantage India

  • World’s largest youth population
  • World’s second largest telecommunication market
  • Wold’s second largest Internet population
  • World’s second largest smartphone market
  • Launch of Digital India Program to increase Internet reach
  • Large part of the population speaks English, particularly in tier 1 and tier 2 cities

Initiatives on Gaming, Animation & Infotainment Sector

Gaming Sector at Glance in India

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India's gaming market was valued at $2.6 billion in FY 2022 and it will be worth $8.6 billion by 2027 as it clocks a compound annual growth rate (CAGR) of 27 per cent,

Indian gaming worth $2.6 bn in FY22, will grow four-fold by 2027

Estimated to Have - Chnage it to Currently 507 million gamers and more than 900 companies in the sector

Highly engaged gamers: almost 1/3rd play 5 days per week or more, nearly 40% spend more than 6 hours per week playing mobile games

Launch of multiple E-Sports leagues in India

Increase viewership of games with live streams and fan clubs

Over 300+ Esports cafes in India, a number on up rise, catering to over 40,000 gamers

Ecosystem development with emergence of Start –ups such as Moon Frog Labs, Tiny Mogul Games, Seven Submit Studio, Hashstash Studios, Juego Studios, 19 Studio, etc.

Availability of Creative Talent I Huge skills base across IT, Design, Testing and arts